Static Types
In simple terms, "static" in C# is a keyword that means something belongs to the class itself, rather than to a specific object created from the class. When a member (such as a field, method, or property) is declared as static, it is shared among all instances of the class.
Here's a simplified explanation of what "static" means:
Imagine you have a class called "Car" that represents different cars. Each car object has its own unique characteristics, such as color, model, and mileage. However, there are some things that should be the same for all cars, regardless of their individual properties. For example, the maximum speed limit or the number of wheels.
If you declare a field or method as static within the "Car" class, it means that this field or method is not specific to any particular car object. Instead, it is associated with the class itself and can be accessed or used without creating an instance of the class.
For example, if you have a static field called "maxSpeed" in the "Car" class, it represents the maximum speed limit for all cars. Every car object can access this field and get the same value. Similarly, if you have a static method called "getTotalCars" in the "Car" class, it can be called without creating any car objects and it will return the total number of cars created so far, regardless of their individual properties.
In summary, "static" in C# means something is shared among all instances of a class and is associated with the class itself rather than with individual objects. It allows you to define and access values or behaviors that are not specific to any particular object but are relevant to the class as a whole.
Last updated
Was this helpful?